February 2012
12 posts
Saving Zelda →
Similar to the IGN’s “Losing Samus (and Perspective)” article from a few years back, this guy speaks the truth. Zelda is a clunky, uncoordinated game occasionally wrapped in Charm (see Wind Waker), but lacking everything that made the original so damn memorable.
Long story short: Zelda needs less story, more world, more exploration, less items, less helpless NPCs, and a much...
January 2012
5 posts
December 2011
7 posts
eject: Nurse Reveals Top 5 Regrets of the Dying →
kellyoxford:
From Arise India Forum:
“For many years I worked in palliative care. My patients were those who had gone home to die. Some incredibly special times were shared. I was with them for the last three to twelve weeks of their lives People grow a lot when they are faced with their own…
So insightful. Good stuff.
November 2011
13 posts
October 2011
22 posts
In a society that conditions people to compete, and rewards those who compete...
– -PAUL LA FARGE, Destroy All Monsters: A Journey Deep into the Cavern of Dungeons & Dragons, A Utopian Profoundly Dorky and Influential Game that, Lacking Clear Winners or an End, May Not Be a Game at All