February 2012
12 posts
Feb 27th
Feb 26th
Feb 25th
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Feb 23rd
Feb 21st
466 notes
Saving Zelda →
Similar to the IGN’s “Losing Samus (and Perspective)” article from a few years back, this guy speaks the truth. Zelda is a clunky, uncoordinated game occasionally wrapped in Charm (see Wind Waker), but lacking everything that made the original so damn memorable. Long story short: Zelda needs less story, more world, more exploration, less items, less helpless NPCs, and a much...
Feb 20th
Feb 17th
Feb 10th
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Feb 5th
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Feb 2nd
Feb 2nd
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January 2012
5 posts
Jan 26th
Jan 21st
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Jan 21st
171,734 notes
Jan 5th
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Jan 2nd
1,386 notes
December 2011
7 posts
eject: Nurse Reveals Top 5 Regrets of the Dying →
kellyoxford: From Arise India Forum: “For many years I worked in palliative care. My patients were those who had gone home to die. Some incredibly special times were shared. I was with them for the last three to twelve weeks of their lives People grow a lot when they are faced with their own… So insightful. Good stuff.
Dec 29th
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Dec 25th
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Dec 24th
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Dec 21st
Dec 21st
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Dec 9th
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Dec 8th
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November 2011
13 posts
Nov 29th
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Nov 29th
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Nov 28th
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Nov 23rd
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Nov 22nd
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Nov 22nd
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Nov 21st
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Nov 16th
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Nov 11th
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Nov 2nd
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October 2011
22 posts
Oct 31st
Oct 30th
Oct 30th
1,783 notes
Oct 30th
791 notes
Oct 30th
Oct 30th
Oct 28th
10,811 notes
Oct 27th
1 note
Oct 26th
“In a society that conditions people to compete, and rewards those who compete...”
– -PAUL LA FARGE, Destroy All Monsters: A Journey Deep into the Cavern of Dungeons & Dragons, A Utopian Profoundly Dorky and Influential Game that, Lacking Clear Winners or an End, May Not Be a Game at All
Oct 20th
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Oct 15th
4 notes